|| Take Me Back to:
What's DirectedCreativity? ||
|| Take Me Back To: The Creativity Bookstore
||
|| Take Me Back To: DirectedCreativity Home Page
||
Adapted from Creativity, Innovation, and Quality
by Paul E. Plsek (1997: Quality Press).
© 1997 Paul E. Plsek. All rights reserved.
For information on purchasing this book, visit The
Creativity Bookstore.
To illustrate what we mean by directed creativity, consider the case of the hospital medication process quality improvement (QI) team that I once worked with. This medication QI team was a model of the scientific approach to quality improvement. They had gathered data on the problem, identified the key types of medication errors, constructed cause-effect diagrams and flowcharts, collected more data, identified root causes, implemented remedial process changes, and measured improvement. The team members were successful with every medication error-type they focused on except one: medications not administered on time ("late meds").
Interviews with the nurses indicated that the primary cause for late meds was simply that the nurses got busy and forgot to give the medications at the prescribed times. As a solution, the team had posted a log sheet at the nurses' station with all of the patients' medication times written in chronological order as a reminder. But, as it turned out, the nurses were too busy to look at the log sheet! Unable to secure the resources to relieve the workload burden on the nurses, the team was frustrated and had decided to accept the remaining error-rate as simply inevitable.
Here is a team stuck in its thinking. The team had gone down a logical path in its analysis and had come up with a logical solution. The solution should have worked, but it didn't. Team members had put so much analytical effort and logical thought into the work that led up to this point, that they were unable to think of anything else to do. Whenever they discussed the matter, they just kept coming back to the same stuck point, rejustifying their analysis, and decrying the lack of resources as the real root cause of the problem. "Stuck thinking" is a common occurrence in quality improvement activities in business. Directed creativity can be used to relieve stuck thinking.
A directed creativity process for the medication error situation might have proceeded in the following manner:
The team needed to acknowledge the constraints in the situation, but adopt the attitude that "there has got to be something else we can do."
In this case: We need a way to remind busy people when a certain time has come.
We have tried to remind them with a time log, but that failed.
We have tried reminding them visually... sight is only one of our senses... hearing, touching, tasting, smelling are others. We have used a paper time log... a large white board or a computer screen is another option.
How could I remind a busy person about time through hearing rather than sight? The mental association of the concepts of reminding, time, and hearing leads us naturally to identify an alarm clock as a mechanism. We could go on to think of other ways to utilize other senses, or modify other elements of the situation.
For example, it must not cost too much; it must be flexible, portable, easy to associate with individual patients, and so on. One way is to use a stick-on alarm clock; the kind that you can attach to an appliance or car dashboard, they are typically available in the line at the supermarket check-out counter.
The team went out and purchased a few of these stick-on alarm clocks, set them for the appropriate medication times, and stuck them to the appropriate patients' charts. Now, even if the nurses are very busy, when the alarm goes off someone hears it and is reminded that it is time to administer a medication. The implementation of this idea reduced the late-med-rate to nearly zero, without the addition of extra staff.
These processes of directed creativity are based on modern theories of how the mind works. Furthermore, they utilize ordinary thought processes like noticing, associating, remembering, and selecting. No special genius is required. Finally, while the end product of the thinking is creative--a new idea--the thought processes have a logic that makes them appealing even to serious, scientific people (like those who typically work in business).
While the thinking process outlined above is not a universal sequence that can be applied to all situations, it does illustrate five, basic mental actions that are common to many successful creative thinking endeavors.
Some Basic Mental Actions In Directed Creativity
|
Directed creativity is needed in business for the simple reason that sometimes creative thinking is useful. When we are "stuck" in our thinking--whether trying to solve a problem, redesign a process, develop a new service, or delight a customer--it may not do any good to simply think harder. If our analytical thinking has locked us in to a particular approach that is unfruitful, thinking harder is analogous to driving faster into the same brick wall in hopes that we will break through it. While there may be a slight chance of success with this brute force approach, wouldn't it be easy to drive around the wall or construct a ramp over it? Driving around or over the walls in our thinking is the creative approach.
Reflecting on the late meds case and other "stuck thinking" situations like it, we can clearly see that there are limits to traditional analytical thinking when it comes to solving nagging problems or generating breakthrough ideas. What we need is the ability to be analytical when the situation calls for it, and creative when the situation calls for that. Both skills are critical for success in business.
Adapted from Creativity, Innovation, and Quality by Paul E. Plsek
(1997: Quality Press).
© 1997 Paul E. Plsek. All rights reserved.
For information on purchasing this book, visit The
Creativity Bookstore.
Back to Top of
Page
Take Me Back to: What's DirectedCreativity?
Take Me Back to: The Creativity Bookstore
|| Home Page || What's Directed Creativity? || Who's Paul Plsek? || Services
||
|| Links to Other Sites || The Creativity Bookstore ||
|| Creativity, Innovation,
and Quality by Paul Plsek ||
DirectedCreativity Theory, Methods, and Tools...
|| DirectedCreativity Cycle ||
|| DirectedCreativity Heuristics
||
|| DirectedCreativity Toolkit
||